MD2Final GDD

Graphic design of a document 


There has been a lot of trial and error in the creation of our ADD (Animation Design Document), as our ideas keep on developing and changing in the process of brainstorming and drafting.



Individual & Group Work

Researching:

As a group we've agreed to start watching Youtube tutorials on chosen programmes such as Adobe Premier pro & Adobe Character Animate, not only to help us in future when we come to our productive stage but also to gather ideas as to easy routes to create characters and scenes to get the most quality in the shortest amount of time. 

For starting off, we decided on a four part series introduction to Adobe Animate. Although we have a sense of understanding on this programme from last year, as a group we decided that since the tutorial's are not that long (13 to 25 minutes max) it would be worth our while to go through all four and really get a good understanding of the basics and fundamentals of the programme.  

Screenshot of the first video of the series

Learning outcomes:

- Adobe Animate can be used for frame by frame animations, web animation, web banners & adverts, Flash games and much more!

- Adobe Animate uses vectors based objects - meaning mathematical equations rather than pixels.

- Adobe Animate uses a timeline based animation.

- Key frames indicate the content has changed at this point in time (shortcut for keyframes is F6).

- Frames repeat the content of the last keyframe (shortcut is , and .)

- Frame by frame is the traditional way of animating in which images place one after the other to give the illusion of movement.

- Tweening is when the user provides the computer with a start and end point, then the computer generates the frames in-between.

-When creating a character, each feature should be on a different layer.

- Tools for the character are situated on the left of the screen and the timeline is placed on either the top or bottom of the screen.

- When you've created a shape, if you draw something over it in the same colour it automatically merges. However, to avoid this, go to the properties panel after your tool is selected and choose object drawing mode "on".

- Your pen tool uses colours from your properties panel.

- To make a perfect loop, your last frame must be the same as your first frame.

- 24 frames is 1 second.

- F7 for a new blank keyframe.

- Onion skin tool shows your previous sketch with very light opacity applied so you can draw over it and it'll be inline. 

- Direct sub selection tool allows you to adjust the shape by moving handles.

- Free transform tool allows you to squish and stretch shapes entirely. 

- The white dot in the middle of a shape is the anchor point of that shape.

- You can move back and forward between frames to make sure there will be a smooth transition from one to the other.

- Shape hints are very useful for tweening - you use this when you want to fix the computerised movement from one keyframe to another.

- Click shape hint twice to get a point A and a point B which you can move around where the issue is occurring - Although this needs to be done on each keyframe.

- In the tweening properties panel, you can add ease into your movements which gives the shape more of a realistic kind of movement.

- Script


As some individual research conducted, I looked at possible guidelines and script ideas. I found the website http://www.kidsinco.com/tag/the-boy-who-cried-wolf/ which I felt gave a really good narration and dialogue for the story. I sent this into the group chat we've created and from there Valerie took the script and turned everything into her own words so that it is completely unplagiarised and unique.

 
Screenshot of the website with the script.



ADD (Animation Design Document)


For the ADD, I took it upon myself to take the old version and just re-design the layout and add more information regarding our future and present plans for our final animation. 

Here is a recorded video of our ADD progress: 








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